xXPew^3Xx

Team Name:  xXPew^3Xx

Timeline: Fall 2019 – Spring 2020

Students

  • Diptin Dahal
  • Jason Autry
  • Katarina Gomez
  • Phu Ly
  • Tausif Zaman

Abstract

Our team believes that a regular game of laser tag is outdated by the standards of the technology we have during this age. Our vision is create a more immersive laser tag game experience. In a traditional game of laser tag a player is only able to use their sight to be respond to they game, so they miss out on several other potential information which could easily make the game more engaging. The idea is to improve the existing Laser Tag System so that it can become more accessible for players and provide them with more captivating game play mechanics.

Background

Many ways to play laser tag exist. For example, at the local arcade Alley Cats, you can participate in a game of laser tag. There the arcade will supply you with a gun and vest combo to play the game but,you can only play in the designated arena and there is no map so you don’t know where your allies are during the game. The cons of this is the lack of information and knowledge about your teammate where-about which players mostly end up to be very frustrated. Another option is you buy your own gun which would allow you to play anywhere you want and some include a type of map feature but the outcome of this is those devices have the restriction of requiring the players to be within a specific range around an included router to track the player’s position.Those missing components are not the downside of the game play since laser tag itself is the game that family and friends would enjoy playing together. However, as technology grow beyond the eyes of humanity, we wanted to improve and bring the game play further to the point that players could overcome those missing components, we will achieved this by providing various of supports to ensure their game play will be come more and more realistic.We are excited for what is ahead and how we can make our customers to experience a laser tag game that will blows their minds. We want to allow customers or players to innovate new tactics, new ways to play the game. To reach our goals, we plan to remove as many of the restrictions as possible.Being able to freely move around in a game is one of the key to win the game, which it made its way to the top of the restriction list. We will first eliminate the range restriction on how far could one players could connect to the other players. By doing this practice, we will also enable a better teamwork within a game play through an overall mapping system that will support player of their teammate where about.We will also increasing the the interactivity between players of the game as much as we can through the promising communication system with automatic notification system. We believe that by applying these features, we will able to give our best support to our players and we eventually create a new trend for the traditional laser tag.

Project Requirements

Custom Build System A personalized system for this specific type of game application with interaction from both client server and main server Customer Requirement
Separate Device – Application System Hardware related devices are separated from the system application Customer Requirement
Real-Time Map Features Implements real-time map system on the user’s current location Customer Requirement
Map Customization Allow User to create their own play area boundaries Customer Requirement
Custom Cloud Based Using cloud-based system instead of the traditional router-based system Customer Requirement
Communication Allow user to communicate with other players/team-mates Customer Requirements

System Overview

The overall system will be similar to a Real-Time System where information will be updates after a certain amount of time. The system will consist of 3 main layers Database Layer, Android Application Layer, and the Hardware Layer. The basic strategy is letting them handle difference data processes as such Hardware Layer will be handle only signal data from any hardware devices and pass them on to the An-droid Application Layer. Using a certain implementation, these data will commute through a Bluetooth Module sub-layer within the Hardware layer that allow the Android Application Layer to request and receive data via Bluetooth signal. Lastly, Database Layer will receive information from Android Application Layer to control and process it for placement in the database. The processed data will then be sent to the database for storage until it is needed by the Android Application Layer. The relevant processed data will then be retrieved by Android Application Layer for display.

Results

Future Work

Continue to work on Bluetooth implementation, Database, Lobby, and UI.

Project Files

Pew^3 – Project Charter

Pew^3 – SRS

Pew^3 – ADS

Pew^3 – DDS

Pew^3 – Poster

References

  1. Liu, S., and Bobrow, J. E., “An Analysis of a Pneumatic Servo System and Its Application to a Computer-Controlled Robot,” ASME Journal of Dynamic Systems, Measurement, and Control, 1988, Vol 110 pp 228-235.
  2. Hasbro. Nerf Laser Ops Pro AlphaPoint, 2019.
  3. JEM Accessories Inc. Xtreme Augmented Reality Blastert, 2017.
  4. JEM Accessories Inc. Xtreme Augmented Reality Blastert, 2018.
  5. Skyrocket Toys LLC. Recoil Laser Tag Starter Set, GPS enabled Multi-Player Smartphone Game,2017.

jxg4185