VV R Nursing

Team Name

VV R Nursing

Timeline

Summer 2019 – Fall 2019

Students

  • David Benepe
  • Samuel Diaz
  • Hemil Mistry
  • Bivash Thakuri
  • Kha Vo

Sponsor

UTA Nursing Department

UTA Library Department

Abstract

This project was sponsored by the nursing department of UTA. Their goal is to create a virtual reality simulation to train nursing students for palliative care on a patient with a terminal illness. The students will go through four scenarios in total and our team will be working on the second scenario, where the student will focus on care at the patient’s home. The outcome of the simulation should have the students gain real-life experience that they would not be able to get from a textbook.

Background

The UTA Nursing department has requested a VR nurse training program to help with giving nurses hands-on experience without the negative implications of real-life on-site training. The sponsors for the projects is Jennifer Roye from the nursing department and RaeAnna Jeffers from the education department. The project they have assigned involves 4 main scenarios regarding the treatment and care for a patient with a terminal illness. Many times in the real world these situations require a lot of experience to gain the tact and knowledge needed to really understand and help these patients through their pain. So when training nurses for these situations it is paramount that they do not mess up even with the slightest of details. Simple things like deciding dosage and medication variants differ compared to regular patient care as there is now a quality of life aspect to consider. Furthermore, the emotional toll this kind of palliative care has on nurses can be difficult to deal with. So the current implementation vSim, which does not have a very realistic look and feel and lacks the social interactions nurses would get in these real-life scenarios, does not work. This is where the nursing departments need for a better training simulation lies and thus the need for this project. Working with our sponsors the project will satisfy both the social interaction requirement as well as have the critical points challenges that were previously discussed to better train nurses for palliative care scenarios.

Project Requirements

  • Create an interactive Home Environment for phase 2 of the game.
  • Bathroom
  • Living Room
  • Dining Room
  • Kitchen
  • Bedroom
  • Backyard outdoors
  • Must include neighboorhood View
  • Create multiples Hazardous objects
  • CareGiver NPC (not implemented)

 

System Overview

The UTA Nursing Department seeks to replace the current virtual simulation solution, vSim. To fully take advantage of modern technology used for virtual simulation, they would like to move away from vSim’s two dimensional, web-based environment to a full three dimensional VR environment. This VR environment will include some functionality and assets already incorporated by the previous teams who worked on this project. The environment will be powered by the same game engine and developed with the same VR equipment used by the previous teams as well.

The Users in this system will be the palliative care nursing student trainees. They will use VR hardware to interact with the VR environment created. This hardware will include HTC Vive equipment used for development such as a headset, base stations, and controllers.

The nursing trainees will use the HTC Vive headset for viewing the VR environment and the controllers for interacting with various assets (objects) including the main subject, the patient. In the finished program, the trainees will be put in various VR environments including a hospital room, a home, and as the patient makes the transition from the hospital to their home. In our particular part of the system, the VR environment will consist of just the patient’s home. While in this environment, the trainees will able to monitor the patient’s vital signs as well as interact with them through dialogue.

Hazard Hunt Demo

Future Work

Future work for this project must include Non-playable character (NPC) such as the patient and/ or relatives of the patient. In phase 2 of the project, VVR Nursing has created a working Home Environment that can easily be edit and modify by the future teams to take this project to the next level of hospice care experiment. The House is set with multiples hazardous objects that can be used or remove the base on future requirements. VVR Nursing does not acquire any NPC assets in phase 2 of this project, therefore future teams are responsible to obtain the necessary access to implement NPC feature of the game.

Project File

Project Charter (link)

  • https://drive.google.com/open?id=10L8JKTGTBr94Rb_XBnPGV5GLo0ptr4gW

System Requirements Specification (link)

  • https://drive.google.com/open?id=1xOhKw1IIFGR_-YeNL1ciwLdZmud0Yhfs

Architectural Design Specification (link)

  • https://drive.google.com/open?id=1Al9ik_LGbPFy_PfXqU2ODmi5bEJSeCms

Detailed Design Specification (link)

  • https://drive.google.com/open?id=1TdPbpiLQVHm3l2WcrD_DfBrjUGf0f6T8

Poster (link)

  • https://drive.google.com/open?id=111V49G-kCzbliOIC-aRjMLGeFChQJnbS

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